package model;

/** This is the game class, it represents complete game where the 
 * 	little guys can knock themselves out until their health bar runs low.
 * 	This class is not intended to do the drawing stuff! It's just a class
 * 	to keep track of the game status, i.e. fighter's positions, health, 
 * 	special powers, and so on. It provides methods to set and manipulate the
 * 	game state. It is not intended to manipulate itself! An instance of this
 * 	class will be created, when a new game of LittleFighter is started. The
 * 	dynamics of the game are managed by the game's engine. So, by pressing a
 * 	"start game" button, the engine initializes a new instance of this class
 * 	and updates it as the game proceeds. **/
public class LFGame {
	
	// A game consists of:
	// A list with all human players. Maybe this could be a list too (multiplayer).
	LFPlayer mPlayer;
	// A list with all players not controlled by user input on this device.
	LFNpc[] mNpcList;

	public LFGame(){
	}
}
